By Topic

A simple approach for point-based object capturing and rendering

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Sainz, M. ; California Univ., Irvine, CA, USA ; Pajarola, R. ; Mercade, A. ; Susin, A.

Point-based object representations are a powerful alternative to traditional polygonal object representations. Capturing 3D geometry is a mission-critical content acquisition technique in application domains such as virtual reality, CAD/CAM, and physical asset management. We describe SPOC, a simple, point-based object capturing system we've developed to automatically capture and process 3D geometry for point-based image rendering. We also identify the problems involved and describe the technical solutions we've implemented. Finally, we address several algorithmic issues in capturing point models using a simple digital camera and turntable setup, and in processing and rendering point clouds.

Published in:

Computer Graphics and Applications, IEEE  (Volume:24 ,  Issue: 4 )