Cart (Loading....) | Create Account
Close category search window
 

Modelling and animating cartoon hair with NURBS surfaces

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Noble, P. ; Sch. of Comput., Teeside Univ., Middlesbrough ; Wen Tang

In this paper we present a technique for the modelling and animation of cartoon hair. In our approach the primary shape and motion of the hair is defined by an animated NURBS volume, along whose surface are generated clumps of hair geometry. The basis of these hair clumps is formed by key hair curves that are grown along the isocurves of the originating surface and which follow its motion. Particle dynamics are applied to each key hair and blended with initial animation using springs. Profile curves are then extruded along the length of the hey hairs to create the geometry details of the hairdo. The finished animated hairdo is rendered nonphotorealistically in cartoon style shading

Published in:

Computer Graphics International, 2004. Proceedings

Date of Conference:

19-19 June 2004

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.