By Topic

Management and control of complex production systems: co-opetition through game theory principles and agents based information systems

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
J. Reaidy ; Lab. de Genie Informatique et d'Ingenierie de Production, Ecole des Mines d'Ales, Nimes, France ; D. Diep ; P. Massotte

Multiagent systems based on a hierarchical architecture offer a fruitful methodological framework for the management and the control of complex production systems. Planning, resource allocation and advanced scheduling can be replaced by a permanent resource reconfiguration and dynamic scheduling. The dynamic scheduling problem is addressed by a two-steps "co-opetition" approach, resulting in a first phase of cooperation using a request session agent, and a second phase of competition between agents, which is solved by means of the game theory.

Published in:

Industrial Informatics, 2003. INDIN 2003. Proceedings. IEEE International Conference on

Date of Conference:

21-24 Aug. 2003