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To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some interesting, alternative imaging models - such as digital cubism. We harness the possibilities for communicating ideas and story points in new and expressive ways. We look at some basic camera models and then discuss about how we can extend them for its efficient use.