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Developed with optimization and access as its central tenets, the simulation aimed originally to simulate a biologically diverse landscape (initially tropical islands) and simulate the ape inhabitant's cognitive processes. The cognitive simulation relies on two competing 3D mathematical effects to describe two basic cognitive effects - fear and desire. The simulation creates a rich ecological environment over a relatively large area through which the simulated-sentient noble apes can wander. The user interacts with the environment through a number of simultaneously displayed graphical views. The noble ape simulation includes two quite distinct developments: the simulation core and the simulation graphics. Both are modular and both regularly support other developments aside from the noble ape simulation These two developments also contain a number of smaller modular components.