By Topic

Interactivity, interfaces, and smart toys

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Plowman, L. ; Inst. of Educ., Stirling Univ., UK ; Luckin, R.

Although computers can represent a medium for children's social and intellectual development, some researchers believe that using computers before age seven subtracts from important developmental tasks and other types of learning. Those opposed to computers believe that computer-based activities are less effective in developing understanding and skills than are artifacts that young children can handle. These anxieties extend to technologies such as smart toys. Our recently completed research project, Computers and Children's Electronic Toys, investigated how children use smart toys. Cachet combines recent interest in mobile learning, tangible interfaces, and the home use of technologies. This research aimed mainly to explore interactivity and interfaces in the context of smart toys that children could use alone or in conjunction with a computer.

Published in:

Computer  (Volume:37 ,  Issue: 2 )