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Policy equilibria for graph games

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4 Author(s)
Dao-Zhi Zeng ; Fac. of Econ., Kagawa Univ., Takamatsu, Japan ; Liping Fang ; Hipel, K.W. ; Kilgour, D.M.

The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a policy stable state (PSS) if every player in a game does not prefer to move to another state given the other players' policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.

Published in:

Systems, Man and Cybernetics, 2003. IEEE International Conference on  (Volume:5 )

Date of Conference:

5-8 Oct. 2003