By Topic

The GPU enters computing's mainstream

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
M. Macedonia ; Georgia Tech. Res. Inst., Atlanta, GA, USA

The Siggraph/Eurographics Graphics Hardware 2003 workshop, held in San Diego, will likely be remembered as a turning point in modern computing. In one of those rare moments when a new paradigm visibly begins changing general-purpose computing's course, what has traditionally been a graphics-centric workshop shifted its attention to the nongraphics applications of the graphics processing unit. GPUs, made by Nvidia ( and ATI (, function as components in graphics subsystems that power everything from Microsoft's Xbox to high-end visualization systems from Hewlett-Packard and SGI. The GPUs act as coprocessors to CPUs such as Intel's Pentium, using a fast bus such as Intel's Advanced Graphics Port. AGP8x has a peak bandwidth of 2.1 gigabytes per second - speed it needs to avoid inflicting bus starvation on data-hungry GPU coprocessors.

Published in:

Computer  (Volume:36 ,  Issue: 10 )