Cart (Loading....) | Create Account
Close category search window
 

Design and implementation of streaming system for MPEG-4 based interactive contents over IP networks

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Hyun-Cheol Kim ; Broadcasting Media Res. Dept., Electron. & Telecommun. Res. Inst., Daejeon, South Korea ; Kyuheon Kim ; Seunghong Min

We present an MP4 file streaming system over IP networks. Using the proposed system, the user can access MP4 contents in a server and interact with the selected content via IP networks. The MP4 contents contain the media data, and information of spatio-temporal relationship and behavior of the media data based on MPEG-4. The presented streaming server system consists of GUI, server management layer, sync layer, and delivery layer. The GUI shows the streaming status such as delay, loss and jitter. The server management layer controls creating and closing sessions. The sync layer was designed to generate SL packets, and the delivery layer sends each object of MP4 contents to clients. In addition, we have implemented a client system based on the IM1-2D player developed by AHG of MPEG. The client system can receive and play MP4 contents and send user's message to the server via IP networks. The presented streaming system was designed to use real-time transport protocol (RTP) for media data requiring real-time streaming, RTP control protocol (RTCP) for QoS management and transmission control protocol (TCP) for essential data such as initial object descriptor (IOD), object descriptor (OD), binary format for scene (BIFS), and for loss-sensitive media data such as still images.

Published in:

Digital and Computational Video, 2002. DCV 2002. Proceedings. Third International Workshop on

Date of Conference:

14-15 Nov. 2002

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.