By Topic

Pointing the finger; a role for hybrid representations in VR and video?

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Counsell, J. ; Fac. of the Built Environ., Univ. of the West of England, Bristol, UK

Experience gained in associating interpretative VRML modelling with real-time video has demonstrated that it is an effective technique for explaining the content of the video image. However searching the VRML model requires interactive exploration by the user. It is more difficult for the viewer to quickly identify the location of an object of interest in the video image, if a search is run in the database to return the location of an object or objects in the image. It is suggested that there are a number of instances where it would be useful to distort a photo realistic modelled scene to draw attention to specific-portions, ranging from the representation of uncertainty in archaeological presentations or planning proposals, to the identification of the location of an object of interest in a video clip or live video frame. The advantages and disadvantages of some possible approaches are discussed.

Published in:

Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on

Date of Conference:

16-18 July 2003