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Texture mapping in a distributed environment

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3 Author(s)
Nicolae, G. ; Dept. of Comput. Sci., Eindhoven Univ. of Technol., Netherlands ; Racovita, Z. ; Telea, A.

We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.

Published in:

Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on

Date of Conference:

16-18 July 2003

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