By Topic

Textured voxels based method for display speed up

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
P. Tellier ; CNRS, France ; S. Baroud

We present a novel method for the simplification of three-dimensional objects in order to optimise display. This is an incremental method with a specific feature: the processed scenes are simultaneously shown with two degrees of detail - precise and coarse. This allows for the creation of different types of simplification and adapts the geometrical and photometrical representation of the objects and scenes to precision and speed requirements. Voxels and textures are used in this method and it works with all kinds of object modelling. This method is based on the idea that in order to effectively reduce the volume of information to be processed while providing accurate rendering and fast display, we have to concentrate on the less visible pans of objects.

Published in:

Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on

Date of Conference:

16-18 July 2003