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The reliable server pooling allows redundant information sources to be viewed as a single transport endpoint, and therefore is able to provide persistent connections and balanced traffic. The IETF RSerPool Working Group has proposed an architecture to implement the reliable server pooling. We conducted a number of simulation experiments with the current definitions of the RSerPool protocols to quantify their performance in both wired and wireless environments. The simulation results show that the RSerPool works well in fixed and relatively reliable environments, but its performance worsens rapidly as the networks become more unreliable or mobile. The issues we identified in wireless mobile ad-hoc networks include network partitioning, high signaling overhead, and excessive aggressiveness in handling failures. These problems are partly due to the heavy reliance of the RSerPool architecture on the reliability of the underlying network,, which is unlikely to be guaranteed in a wireless mobile ad-hoc environment.