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Fast, realistic lighting for video games

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4 Author(s)
Iones, A. ; Saber Interactive, New York, NY, USA ; Krupkin, A. ; Sbert, M. ; Zhukov, S.

A novel, view-independent technology produces natural-looking lighting effects faster than radiosity and ray tracing. The approach is suited for 3D real-time interactive applications and production rendering.

Published in:

Computer Graphics and Applications, IEEE  (Volume:23 ,  Issue: 3 )