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Distributed Virtual Reality environments based on rewriting systems

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3 Author(s)
H. Noser ; Dept. of Inf. Technol., Zurich Univ., Switzerland ; C. Stern ; P. Stucki

Ideally, virtual worlds should be dynamic, mutable, and complex in order to be attractive for immersed users. As such worlds can be designed easily by rewriting techniques, we propose a distributed Virtual Reality (VR) system that is based on an interactive animation system using a rewriting technique for geometric and behavioral modeling. The emphasis is on concepts and extensions for the integration of user immersion, user interaction, and networking into a rewriting-based animation system, Finally, the modeling of a ball game with two immersed users, as well as a virtual park, serve as case studies to illustrate the proposed concepts and extensions.

Published in:

IEEE Transactions on Visualization and Computer Graphics  (Volume:9 ,  Issue: 2 )