Cart (Loading....) | Create Account
Close category search window
 

Multi-agent approach and emergence of a virtual human behaviour in a VR environment

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Maille, B. ; Centre de Villaroche, SNECMA Moteurs, Moissy-Cramayel, France ; Chedmail, P. ; Ramstein, E.

Nowadays, time to market is becoming shorter and shorter, physical mock up is being more and more often replaced by digital mock up. However, physical mock up was very useful up until today to check accessibility and maintainability for example. So, it is now important to have tools to simulate with digital mock up what physical mock up used to be used for. For example, to check accessibility, a tool that allows the simulation of the manipulation of an object by a human being in a cluttered environment without collision is needed. We propose a new way to create human behaviour of a manikin by the way of a multi-agent approach. Our system is based on a former architecture already presented. It consists of a collision-free path planning system using a co-operation between software and human operator abilities. The architecture for this cooperation is based on a multi-level tree architecture, which enables the architecture to be completed by adding as many agents as we need. The conflicts between agents are managed by acting on their period of activity. We demonstrate in this paper the fact that the collaboration between many agents, each providing the manikin with an elementary behaviour, can provide the manikin with a coherent global virtual human behaviour.

Published in:

Systems, Man and Cybernetics, 2002 IEEE International Conference on  (Volume:3 )

Date of Conference:

6-9 Oct. 2002

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.