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Motion design of a 3D-CG avatar using interactive evolutionary computation

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3 Author(s)
Wakaki, H. ; Graduate Sch. of Frontier Sci., Univ. of Tokyo, Japan ; Tokui, N. ; Iba, H.

The motion of a 3D-CG avatar is recently used in many games and movies, but it is not easy to generate human motion. Also along with the increasing spread of the Internet, users want to use various expressions on the Web. However the users who do not have special techniques cannot create human motion. A system by which the users can create human motion in an available environment is required. This paper describes a new approach to generating human motion, more easily and semi-automatically by means of interactive evolutionary computation (IEC). In our system the profile of the avatar is based on the Humanoid Animation standard in order to popularize easily.

Published in:

Systems, Man and Cybernetics, 2002 IEEE International Conference on  (Volume:4 )

Date of Conference:

6-9 Oct. 2002