This paper presents a novel wearable computer interaction and entertainment system which provides an interactive physical and mixed reality computer environment that spans large areas with multi-users, and can be extended to a whole city. Our system called "Game-City" is an embodied (ubiquitous, tangible, and social) wearable computing based mixed reality (MR) game space which regains the social aspects of traditional game plays whilst also maintaining the exciting fantasy features of traditional computer entertainment.
Published in:
Wearable Computers, 2002. (ISWC 2002). Proceedings. Sixth International Symposium on
Date of Conference: 2002