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Bridging the gap between virtual and physical games using wearable sensors

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2 Author(s)
Antifakos, S. ; Perceptual Comput. & Comput. Vision Group, Eidgenossische Tech. Hochschule, Zurich, Switzerland ; Schiele, B.

We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in a physical environment. In this paper we present an example of how the gap between virtual and physical games can be bridged using sensing technology from a wearable computer. Unmasking Mister X is a game we propose, which incorporates sensor data from all the players. It is a first step in enhancing real world games with wearable computers and sensing technology.

Published in:

Wearable Computers, 2002. (ISWC 2002). Proceedings. Sixth International Symposium on

Date of Conference: