By Topic

Integrating the Augmented Reality Toolkit with broadcast video chroma key systems

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)

The speed and visual quality of AR Toolkit applications is often restricted by a system's CPU, video capture card, or 3D acceleration hardware. Many AR toolkit users find that they must limit video resolution to 320×240. Furthermore, complex 3D geometry, textures, and animations can lower video frame rates forcing users to reduce the quality of their content. In broadcast and feature film production, chroma key techniques are used to composite real time 2D and 3D graphics with live scenes. This technique can be used in conjunction with the AR Toolkit to improve an application's 3D rendering and video capture performance.

Published in:

Augmented Reality Toolkit, The First IEEE International Workshop

Date of Conference:

2002