By Topic

Rationale for a Queueable Object Distributed Interprocess Communication System

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Walton, R. ; Massachusetts Institute of Technology, Lexington, MA

We consider the problem of designing an interprocess communication system usable as a base for writing real-time operating and applications systems in a distributed environment where processes may be connected by anything from shared virtual memory to radios. By requiring an interface that minimizes the code an application program must devote to communications, a facility of substantially higher level than basic message passing becomes necessary. This is largely a consequence of four major performance problems with interprocess communication in a distributed environment: system reliability, server congestion, throughput, and response time. We summarize these problems, and introduce an interprocess communication system based on two mechanisms: queueable objects and connectable objects. We briefly review our experience with a limited implementation of queueable objects.

Published in:

Communications, IEEE Transactions on  (Volume:30 ,  Issue: 6 )