By Topic

Construction of facial expressions using a muscle-based feature model

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Yi-Chih Liu ; Graduate Sch. of Global Inf. & Telecommun. Studies, Waseda Univ., Tokyo, Japan ; H. Sato ; N. Terashima ; J. Ohya

An efficient method for constructing facial images for use in telecommunication applications is proposed. This method uses a simple 3D feature model, which consists of polygons, which describe the shape of the face, and elastic linear springs, which simulate the natural movements of facial muscles. This method requires only two orthogonal facial images, and could easily be implemented on a relatively low-spec PC. Experimental results showed good results that various facial expressions could be synthesized and displayed from arbitrary directions.

Published in:

Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on  (Volume:1 )

Date of Conference: