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This paper describes work on a system that incorporates haptic feedback into digital sound editing software. Currently, the most common methods for navigating through digital audio are with computer keyboards and mice. Occasionally, peripheral consoles may be used that provide passive knobs. In each of these cases, the user relies on visual and aural feedback, without any haptic feedback related to the audio waveform. This work investigates the premise that the addition of relevant haptic feedback will substantially improve the user experience, including greater efficiency and gratification.