By Topic

Applying MPEG-21 in digital television - example use scenarios: epostcard, egame, and eticket

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

7 Author(s)
Lugmayr, A. ; Inst. of Signal Process., Tampere Univ. of Technol., Finland ; Niiranen, S. ; Mailaparampil, A. ; Rautavirta, P.
more authors

Huge amounts of information and services distributed over a wide range of network facilities to different communities and end-user devices require an efficient framework for transparent and augmented delivery of digital content. One of those end-user devices will be digital television (digiTV) equipment, to which entities of content win have to be delivered in adequate, authenticated, and copyright protected manner. For this purpose MPEG-21 provides an abstract framework for performing the life cycle of digital items (DI). Based on this framework we researched use scenarios covering different elements of the MPEG-21 standard by introducing a digital broadcast item (DBI). One major aspect was a consumer oriented design approach, where the "wrapping" of items is the visual representation on different end-user devices. This research work has been done within the future interaction television project at the Digital Media Institute Tampere.

Published in:

Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on  (Volume:2 )

Date of Conference: