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In mobile teamwork environments two basic problems exist: how to discover someone based on a profile (skills, reputations) and how to assess that person's "credibility" (trust). A lot of work has been done on the issues of collecting and spreading reputations and subsequent computation of trust. The application of such data for decision making, however is still missing. In this paper we present a solution for scheduling exchanges among participants of an online community which take into account their trustworthiness.