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A new approach to the construction of a person's three-dimensional face model from the person's two orthogonal views is presented. This approach is a no hair-style interference method, which constructs the person's face model and hair model independently. The person's fine facial structures, i.e., eyes, nose, and lips, as well as the person's outline in two orthogonal views are obtained. A feature-based generic three-dimensional bald head model is then used to adjust its predefined features to fit the person's fine structures and outline morphologically in two respective views. The independently obtained three-dimensional hair model is put on the morphed bald head model to be the person's three-dimensional geometrical face model. The person's realistic face model is finally obtained by using the texture mapping of the person's image in two orthogonal views onto the person's three-dimensional face model. This paper shows the detail process of the construction of a person's face model from the person's two orthogonal views.