By Topic

Modeling shapes and textures from images: new frontiers

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

5 Author(s)
L. Van Gool ; ESAT, Katholieke Univ., Leuven, Belgium ; D. Vandermeulen ; G. Kalberer ; T. Tuytelaars
more authors

Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the envelope of what image-based modeling can achieve. In particular the analysis of 3D surface deformations is discussed for face animation, the extraction of matches under wide baseline conditions for 3D scene reconstruction, and the synthesis of viewpoint dependent textures for realistic object rendering.

Published in:

3D Data Processing Visualization and Transmission, 2002. Proceedings. First International Symposium on

Date of Conference: