By Topic

Anatomy-based joint models for virtual human skeletons

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

The purchase and pricing options are temporarily unavailable. Please try again later.
3 Author(s)
Maciel, A. ; Instituto de Informatica, Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil ; Nedel, L.P. ; Dal Sasso Freitas, C.M.

This paper describes a new joint model for articulated human skeletons. The model is based in human anatomy and was conceived for use in medical applications. In this model, we try to overcome some limitations of other models used in computer graphics. For validation, we compared a knee modeled by our approach with a simulator, a plastic model of a knee, and images taken during a video-arthroscopy

Published in:

Computer Animation, 2002. Proceedings of

Date of Conference:

2002