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Increasing believability: agents that justify their actions

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2 Author(s)
Pisan, Y. ; Dept. of Comput., Macquarie Univ., Sydney, NSW, Australia ; Nayak, A.

Creating believable agents that can communicate and collaborate with the player is one of the big challenges in developing computer games. We propose an architecture that uses a logic-based truth maintenance system coupled with a rule engine to create articulate agents capable of having conversations with the player. Our preliminary investigation shows that this framework can be used to develop a new style of computer game where the player actively learns through interacting with the computer characters

Published in:

Fuzzy Systems, 2001. The 10th IEEE International Conference on  (Volume:3 )

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