By Topic

Using group communication to support mobile augmented reality applications

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

6 Author(s)
Reijers, N. ; Distributed Syst. Group, Trinity Coll., Dublin, Ireland ; Cunningham, R. ; Meier, R. ; Hughes, B.
more authors

Augmented reality and group communication in wireless ad-hoc networks form relatively, new fields of research. When using group communication ordering and timeliness requirements are important. Moreover when using wireless ad-hoc networks, the possibility of network partition is a serious consideration. In this paper we explore these three issues in the context of using group communication to support mobile augmented reality applications. We describe a policy that enables its to handle partitions and failures, while allowing the members in a partition to make progress, although limited by the application's consistency requirements. We introduce an approach to determining the message ordering requirements needed to maintain a desired level of consistency and timeliness requirements that should be met in order to have the application state correspond to the sequence of events perceived in the real world

Published in:

Object-Oriented Real-Time Distributed Computing, 2002. (ISORC 2002). Proceedings. Fifth IEEE International Symposium on

Date of Conference:

2002