Application programs are performed on clients and issue requests to object servers. The object servers then send responses to the clients. On the other hand, programs named agents move to object servers where the agents manipulate objects in a mobile agent approach. If agents complete manipulating objects in the servers, the agents move to other servers. If an agent conflicts with other agents on an object server, the agents negotiate with each other to resolve the conflict. If the servers are faulty, agents find another server. In addition, agents are replicated if they are faulty. In this paper, we discuss how to perform agents with different constraints on multiple object servers in the presence of server and agent faults
Published in:
Object-Oriented Real-Time Distributed Computing, 2002. (ISORC 2002). Proceedings. Fifth IEEE International Symposium on
Date of Conference: 2002