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Validation of object oriented models using animation

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2 Author(s)
I. Oliver ; Kent Univ., Canterbury, UK ; S. Kent

Experience has shown that prototyping is a valuable technique in the validation of designs. However the prototype(s) can be too far semantically removed from the design. Animation is a technique where a design itself can be `executed' without the need to translate to a high-level language to build a prototype. While animation has been implemented with formal specification languages such as VDM, Z and B and used with some success, we feel that its application to a more graphical specification language/notation would introduce animation to a wider range of software designers. This paper discusses the basis of a technique for the animation of rigorously specified object-oriented models written using the Unified Modelling Language and the Object Constraint Language

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EUROMICRO Conference, 1999. Proceedings. 25th  (Volume:2 )

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