By Topic

A wearable spatial conferencing space

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Billinghurst, M. ; Human Interface Technol. Lab., Washington Univ., Seattle, WA, USA ; Bowskill, J. ; Jessop, M. ; Morphett, J.

Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatialized 3D graphics and audio cues to aid communication. The result is a wearable augmented reality communication space with audio enabled avatars of the remote collaborators surrounding the user. The user can use natural head motions to attend to the remote collaborators, can communicate freely while being aware of other side conversations and can move through the communication space. In this way the conferencing space can support dozens of simultaneous users. Informal user studies suggest that wearable communication spaces may offer several advantages, both through the increase in the amount of information it is possible to access and the naturalness of the interface.

Published in:

Wearable Computers, 1998. Digest of Papers. Second International Symposium on

Date of Conference:

19-20 Oct. 1998