The paper presents the performance evaluation of a new technique for radiosity computation which aims at exploiting efficiently the different levels of a memory hierarchy of both sequential and parallel computers. Such ability is essential when dealing with complex environments having several millions of polygons. The principle of the technique is to split the initial environment into several sub-environments and compute the radiosity within each sub-environment. Exchange of energy between sub-environments is performed by means of virtual interfaces and visibility masks. The size of sub-environments can be adapted in order to fit into a cache or a local memory. The authors performed several experiments using an SGI Origin 2000 to show the effectiveness of the solution. It improves both the sequential and parallel execution of a progressive radiosity algorithm. The technique decreases the execution time on one processor of an SGI Origin 2000 by a factor of more than 5 and leads to a very good efficiency for complex environments (1 million of polygons) on a multiprocessor configuration
Published in:
Parallel Rendering, 1997. PRS 97. Proceedings. IEEE Symposium on
Date of Conference: 20-21 Oct 1997