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Validation of Serious Games Attributes Using the Technology Acceptance Model

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3 Author(s)
Amri Yusoff ; Univ. of Southampton, Southampton, UK ; Richard Crowder ; Lester Gilbert

The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analyzed using structural equation modeling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.

Published in:

Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on

Date of Conference:

25-26 March 2010