By Topic

"Graphics synthesizer" for video game applications

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
K. Kutaragi ; Computer Entertainment Inc., Sony Corp., Tokyo, Japan ; M. Kwong

The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.

Published in:

VLSI Circuits, 1995. Digest of Technical Papers., 1995 Symposium on

Date of Conference:

8-10 June 1995