A node as a real-time object
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In real-time systems the temporal performance of the implementation is a key issue. Since this temporal performance depends not only on the functions and structure of the application software, but also on the services of the operating system, and the architecture and performance of the hardware, we argue that a node, i.e., a complete hardware software unit, is a proper unit of abstraction when building large distributed fault-tolerant real time systems
Published in:
Object-Oriented Real-Time Dependable Systems,1996. Proceedings of WORDS '96., Second Workshop on
Date of Conference: 1-2 Feb 1996