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Using a Virtual Body to Aid in Exergaming System Development

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4 Author(s)
Sinclair, J. ; Edith Cowan Univ., Perth, WA ; Hingston, P. ; Masek, M. ; Nosaka, K.

A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.

Published in:

Computer Graphics and Applications, IEEE  (Volume:29 ,  Issue: 2 )

Date of Publication:

March-April 2009

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