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In this paper, we present a new approach of detecting face and hands for the purpose of motion-based game production. In the process, the Web camera has been used to effectively capture and trace the images of the gamerÂ¿s movements. Based on the analyzing algorithm, information on face, eye and hand location and movements has been searched by means of various methods such as color difference, movement information, notch filter and face detection algorithm. With this information found, interaction with object in virtual space has been materialized and movement modeling on action and reaction in collision has been proposed. Most of all, the first person motion-based game which was produced with the proposed algorithm was able to show the validity and robust performance of the proposed algorithm. The proposed method can be applied as the basic algorithm for the production of motion-based game.
Date of Conference: 13-15 Dec. 2008