By Topic

Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Gabbard, J.L. ; Center for Human-Comput. Interaction, Blacksburg ; Swan, J.E.

A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering (UE) is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality (AR) is one such emerging technology. We propose a UE approach that employs user-based studies to inform design by iteratively inserting a series of user-based studies into a traditional usability-engineering life cycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor AR settings and to derive implications for design in outdoor AR. We also describe "lessons learned" from our experiences, conducting user-based studies as part of the design process.

Published in:

Visualization and Computer Graphics, IEEE Transactions on  (Volume:14 ,  Issue: 3 )