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A development of dynamic deforming algorithms for 3D shape modeling with generation of interactive force sensation

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3 Author(s)
K. Yamamoto ; Dept. of Inf. Electron., Nagoya Univ., Chikusa-ku, Nagoya, Japan ; A. Ishiguro ; Y. Uchikawa

The algorithms which enable the dynamic deformation of a virtual object are investigated. To realize natural deformation observed in the real world, it is necessary to incorporate various physical constraints into the algorithms. But it is difficult to realize such deformation in real-time. Thus virtual objects are deformed by not moving points but generating and/or vanishing points in an object, by inspiring the task of carving an image in wood. By using this method, it is possible to generate reasonable interactive force sensation. As a rudimentary state of this research, the proposed method is carried out by simple experiments and simulations

Published in:

Virtual Reality Annual International Symposium, 1993., 1993 IEEE

Date of Conference:

18-22 Sep 1993