By Topic

Predictive washout filter design for VR-based motion simulator

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Su-Chiun Wang ; Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan ; Li-Chen Fu

Modern simulators normally consist of hydraulic motion platform, computer visual systems, force feedback systems, and sound systems such that the operator is provided realistic motion cues given the state of the vehicle. Owing to the limited motion workspace of typical motion platform, filtering is required between the computer vehicle motion and the desired simulator motion trajectory. These filters are commonly referred to as washout filter. Unlike most of the washout algorithms, which focus on how to tune the filter parameters wisely or flexibly, this paper proposes a method, which can directly manages the simulator trajectory by moving it freely in the workspace without the sensation of operator. By this approach, simulation results show a smaller workspace required under the same filter parameters. In other words, more aggressive filter parameters can be chosen under the same constraint of limited workspace, which indirectly implies that a more realistic simulator performance can be attained.

Published in:

Systems, Man and Cybernetics, 2004 IEEE International Conference on  (Volume:7 )

Date of Conference:

10-13 Oct. 2004