By Topic

An asynchronous, iterative implementation of the original Booth multiplication algorithm

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Efthymiou, A. ; Dept. of Comput. Sci., Manchester Univ., UK ; Suntiamorntut, W. ; Garside, J. ; Brackenbury, L.E.M.

One of the main reasons for using asynchronous design is that it offers the opportunity to exploit the data-dependent latency of many operations in order to achieve low-power, high-performance, or low area. This paper describes a novel, asynchronous, iterative multiplier which exhibits data-dependency in both the number of iterations required to produce the result and in the delay of each step of the iteration. The preliminary evaluation of the multiplier, implemented using standard-cells, shows that speed improvements can be achieved in comparison to a standard iterative, radix-4 Booth multiplier.

Published in:

Asynchronous Circuits and Systems, 2004. Proceedings. 10th International Symposium on

Date of Conference:

19-23 April 2004