By Topic

Image-based rendering by joint view triangulation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
M. Lhuillier ; CNRS, Univ. Blaise Pascal, Aubieres, France ; Long Quan

The creation of novel views using prestored images or image-based rendering has many potential applications, such as visual simulation, virtual reality, and telepresence, for which traditional computer graphics based on geometric modeling would be unsatisfactory particularly with very complex three-dimensional scenes. This paper presents a new image-based rendering system that tackles the two most difficult problems of image-based modeling: pixel matching and visibility handling. We first introduce the joint view triangulation (JVT), a novel representation for pairs of images that handles the visibility and occlusion problems created by the parallaxes between the images. The JVT is built from matched planar patches regularized by local smooth constraints encoded by plane homographies. Then, we introduce an incremental edge-constrained construction algorithm. Finally, we present a pseudo-painter's rendering algorithm for the JVT and demonstrate the performance of these methods experimentally.

Published in:

IEEE Transactions on Circuits and Systems for Video Technology  (Volume:13 ,  Issue: 11 )