By Topic

On-demand media streaming over the Internet

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Hefeeda, M.M. ; Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA ; Bhargava, B.K.

We propose a new model for on-demand media streaming centered around the peer-to-peer (P2P) paradigm. The proposed P2P model can support a large number of clients with a low overall system cost. The P2P model allows for peers to share some of their resources with the system and in return, they get some incentives or rewards. We describe how to realize (or deploy) the proposed model. In addition, we present a new dispersion algorithm (for disseminating the media files into the system) and a searching algorithm (for locating peers with the required objects). We demonstrate the potential of the P2P model as an infrastructure for a large-scale on-demand media streaming service through an extensive simulation study on large, Internet-like, topologies. Starting with a limited streaming capacity (hence, low cost), the simulation shows that the capacity is rapidly increased and many clients can be served even if they come according to different arrival patterns such as constant rate arrivals, flash crowd arrivals, and Poisson arrivals.

Published in:

Distributed Computing Systems, 2003. FTDCS 2003. Proceedings. The Ninth IEEE Workshop on Future Trends of

Date of Conference:

28-30 May 2003