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For the first time since computers were available, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and some E-commerce applications, the take-up of 3D remains slow. This paper surveys current issues related to the potential of 3D for IST applications and gives an overview of activities most relevant to 3D research. The EU's 6th Framework Programme is also briefly discussed and orientations for the integration of imaging and 3D research are proposed.