Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the envelope of what image-based modeling can achieve. In particular the analysis of 3D surface deformations is discussed for face animation, the extraction of matches under wide baseline conditions for 3D scene reconstruction, and the synthesis of viewpoint dependent textures for realistic object rendering.
Published in:
3D Data Processing Visualization and Transmission, 2002. Proceedings. First International Symposium on
Date of Conference: 2002