The objective of this research was to investigate the possibilities of using mobile applications and mobile devices in university environment. The research integrates several existing technology adoption models and then for the needs of the research conducted and develop a case study experiment. The objective was to raise the communication level and accessibility, as well as the dissemination of knowledge and learning. The significance of the research is based in the fact that today, almost every student has a mobile device at all times while not everyone has a computer and Internet connection at all times. In order to investigate this, a case study experiment was devised. It involved investigation into the factors that influence mobile applications.