Image-based object modeling has emerged as an important computer vision application. Typically, the process starts with the acquisition of the image views of an object. These views are registered within the global coordinate system using structure-and-motion techniques, while on the next step the geometric shape of an object is recovered using stereo and/or silhouette cues. This paper considers the final step, which creates the texture map for the recovered geometry model. The approach proposed in the paper naturally starts by backprojecting original views onto the obtained surface. A texture is then mosaiced from these back projections, whereas the quality of the mosaic is maximized within the process of Markov random field energy optimization. Finally, the residual seams between the mosaic components are removed via seam levelling procedure, which is similar to gradient-domain stitching techniques recently proposed for image editing. Unlike previous approaches to the same problem, intensity blending as well as image resampling are avoided on all stages of the process, which ensures that the resolution of the produced texture is essentially the same as that of the original views. Importantly, due to restriction to non-greedy energy optimization techniques, good results are produced even in the presence of significant errors on image registration and geometric estimation steps.