Abstract:
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new b...Show MoreMetadata
Abstract:
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.
Date of Conference: 31 August 2015 - 02 September 2015
Date Added to IEEE Xplore: 05 November 2015
ISBN Information: